![99% Invisible show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/026/775/small/99-invisible.jpg)
Summary: Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. Eric Molinsky of <a href="https://www.imaginaryworldspodcast.org/" target="_blank">Imaginary Worlds</a> looks at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of story and world-building within a non-sequential card game. Subscribe to Imaginary Worlds on <a href="https://itunes.apple.com/us/podcast/imaginary-worlds/id916273527" target="_blank">Apple Podcasts</a> and <a href="https://radiopublic.com/imaginary-worlds-6pobya" target="_blank">RadioPublic</a>