Animating with Expressions - P2 - Channel Hierarchy, Evaluation & Selection Order - Flame 2019.2




The Flame Learning Channel show

Summary: In part 2 of the Expressions 101 series, you’ll start expanding expressions across multiple objects through an understanding of channel hierarchy in the animation editor. You’ll also learn to determine a value at a specific point in time. And finally, you learn an expression function which allows you to offset the start time of an expression across multiple objects.