Animating with Expressions - P2 - Channel Hierarchy, Evaluation & Selection Order - Flame 2019.2
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Summary: In part 2 of the Expressions 101 series, you’ll start expanding expressions across multiple objects through an understanding of channel hierarchy in the animation editor. You’ll also learn to determine a value at a specific point in time. And finally, you learn an expression function which allows you to offset the start time of an expression across multiple objects.