![The Flame Learning Channel show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/064/120/small/flame-premium-learning-channel.jpg)
Summary: In the first part of Light Wrap in Action, you learnt that light wrap is now a component of the Action 3D compositor. Because of that, you can apply light wrapping to any 3D object in the 3D scene. So in part 2 of the series, you'll learn how to apply light wrapping to a 3D geometry. This could be used for better integration or even creative effect in a motion graphic composite. Keeping it all live and aware of the 3D composite.