TIS-CSM13-Commander Aze




Talking in Stations show

Summary: <div> <p><b>Character Created:</b> 2006/12/04</p> <p><b>Corp/Alliance:</b> Sub–Zero/The Bastion</p> <p><b>Country:</b> United States</p> <p><b>Twitter:</b> <a href="https://twitter.com/CommanderAze">@CommanderAze</a></p> <p><b>Eve-Who:</b> <a href="https://evewho.com/pilot/commander+aze">Link</a></p> <p><b>zKillboard:</b> <a href="https://zkillboard.com/character/736517464/">Link</a></p> </div> <div></div> <div></div> <div><span style="font-size: large;"><b><a href="https://community.eveonline.com/community/csm/candidate?id=9392535" target="_blank" rel="nofollow noopener">Candidate Self Description</a></b></span></div> <div></div> <div> <p>Three Goals.</p> <p>1. Focus on the little things<br> 2. Consider the Health of the game when pushing priorities<br> 3. Increase Communication between CSM and CCP and the greater community.</p> <p>Why these three things</p> <p>Little things</p> <p>Eve needs a new Crucible. We can all agree on the little things, changing at least temporarily from large changes to continually fixing smaller issues. We saw some seriously good improvements in the March release and we need to build off this focus to develop a more positive gaming experience.</p> <p>Health of the Game</p> <p>There are some long standing health issues that eve has, much like getting old in real life games eventually develop issues with old mechanics that have worn out in the test of time. We all know what these are but for those that want to see what I think, War (the Mechanic in high sec), Cloaky Camping, and balance. These are a few of these mechanics although there are many more that cut at the heart of eve and prevent healthy content. I cannot promise change but I can promise to advocate for iterations on these mechanics.</p> <p>Communication</p> <p>With the reduction on the Community Team CCP needs to take advantage of the CSM as ambassadors for the brand. Use them to develop focus groups for targeted change, and use them to communicate to the masses. There are a lot of ways the player base can see where the CSM effects the game and insuring the masses see what the CSM does is vital to its success.</p> </div> <p>CSM Wire – <a href="https://sites.google.com/site/csmwire/csm-13-election/commander-aze">https://sites.google.com/site/csmwire/csm-13-election/commander-aze</a></p> <p> </p> <p> </p> <p><img class="emoji" title=":rotating_light:" src="https://discourse-cdn-sjc1.com/eveonline/images/emoji/twitter/rotating_light.png?v=5" alt=":rotating_light:"><img class="emoji" title=":rotating_light:" src="https://discourse-cdn-sjc1.com/eveonline/images/emoji/twitter/rotating_light.png?v=5" alt=":rotating_light:"><strong><em>Commander Aze for CSMXIII</em></strong> <img class="emoji" title=":rotating_light:" src="https://discourse-cdn-sjc1.com/eveonline/images/emoji/twitter/rotating_light.png?v=5" alt=":rotating_light:"><img class="emoji" title=":rotating_light:" src="https://discourse-cdn-sjc1.com/eveonline/images/emoji/twitter/rotating_light.png?v=5" alt=":rotating_light:"><br> <strong><em>Official Forum Thread</em></strong></p> <p><strong>TLDR for the people that don’t read</strong></p> <p><strong>1. Little Things Initiative</strong></p> <p><strong>2. Improve overall health of the game through Quality of life improvements in all sec statuses</strong></p> <p><strong>3. Community Support</strong></p> <p>Persistence and Depth of knowledge. Welcome to my 5th CSM Campaign Every Year It gets better and better, I gain more experience and more depth of knowledge in other areas of Eve.</p> <p>What do I bring to the table you might ask. I’m a long-term industrialist the numbers, and data type. I build various larger ships with my corporation including Capitals, Supercapitals, and Titans. I formerly ran a moon empire (all sub r32) So in terms of someone that understands the market and industrial Quality of Life issues specific to moon management, PI, and general industry. However, I am formerly a Fleet comma</p>