Spam Spam Spam Humbug 10 - Mass Effect 4, Ultima 6 and the Future of the Codex




Spam Spam Spam Humbug show

Summary: <h4 style="font-style: normal; font-weight: normal;">In which Withstand the Fury Dragon geeks out for a bit about Mass Effect 4 and Ultima 6, and muses upon the future of the Ultima Codex.</h4><a id="more-5775141"></a><p style="font-style: normal; font-weight: normal;"><a href="https://itunes.apple.com/podcast/id978223252">Subscribe on iTunes</a> | <a href="http://www.stitcher.com/podcast/spam-spam-spam-humbug">Subscribe on Stitcher</a></p><h4 style="font-style: normal; font-weight: normal;">Intro</h4><p style="font-style: normal; font-weight: normal;"><em>Crash Landing</em>, from the <em>Mass Effect 2</em> soundtrack.</p><h4 style="font-style: normal; font-weight: normal;">Podcast Topic(s)</h4><p style="font-style: normal; font-weight: normal;"><span style="font-size: 10pt;">I was going to talk about some of the recent rumours surrounding the next </span><i style="font-size: 10pt;">Mass Effect</i><span style="font-size: 10pt;"> game — which I'll refer to as </span><i style="font-size: 10pt;">Mass Effect 4</i><span style="font-size: 10pt;"> here even though that evidently isn't what it will be called. Yeah, it's not </span><i style="font-size: 10pt;">Ultima</i><span style="font-size: 10pt;">-related...but </span><i style="font-size: 10pt;">Mass Effect 4</i><span style="font-size: 10pt;"> does have, as its lead designer, a certain Mr. Ian Frazier...whom I hope we all recognize as Tibby, the project lead for </span><i style="font-size: 10pt;">Ultima V: Lazarus</i><span style="font-size: 10pt;"> (which we still need to do an episode about at some point).</span></p><p style="font-style: normal; font-weight: normal;"></p><ul> <li> <span style="font-size: 10pt;">Some coverage: </span><a href="http://www.lazygamer.net/rumour-2/did-a-mass-effect-survey-reveal-horde-mode-city-building-and-game-size/" style="font-size: 10pt;">http://www.lazygamer.net/rumour-2/did-a-mass-effect-survey-reveal-horde-mode-city-building-and-game-size/</a> </li> <li> <span style="font-size: 10pt;">Original Rumour: </span><a href="http://www.reddit.com/r/masseffect/comments/32yzxf/last_month_i_took_a_random_survey_about_mass/" style="font-size: 10pt;">http://www.reddit.com/r/masseffect/comments/32yzxf/last_month_i_took_a_random_survey_about_mass/</a> </li> <li> <span style="font-size: 10pt;">Better formatting: </span><a href="http://www.neogaf.com/forum/showthread.php?t=1031314" style="font-size: 10pt;">http://www.neogaf.com/forum/showthread.php?t=1031314</a> </li> </ul><p style="font-style: normal; font-weight: normal;"><span style="font-size: 10pt;">There's a couple things in particular that I want to call out in and among all the leaked details:</span></p><blockquote style="font-style: normal; font-weight: normal; margin: 0px 0px 0px 40px; padding: 0px;"> <p><i style="font-size: 10pt;"><strong>Dialogue:</strong></i></p> <p><i style="font-size: 10pt;">Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.</i></p> <p><i style="font-size: 10pt;"><strong>Seamlessly Travel Through the Next Mass Effect Universe:</strong></i></p> <p><i style="font-size: 10pt;">As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable reso</i></p> </blockquote>