Spam Spam Spam Humbug 15 - Project New Britannia Goals & Needs




Spam Spam Spam Humbug show

Summary: <h4>The response to the announcement of New Project Britannia has been overwhelming, so let's talk a bit about what the project needs and where we want to see it go.</h4><a id="more-5775575"></a><h4>Intro</h4><p><a href="http://ocremix.org/remix/OCR00810"><em>Ultima VI Gates of Creation</em></a> by OC ReMix</p><h4>New Patrons &amp; Shout-Outs</h4><p>I want to give a shout-out to <strong>Josh Nielsen</strong>, a.k.a. <strong>Joshontheweb</strong> (you can find him on Twitter: @<a href="https://twitter.com/joshontheweb">joshontheweb</a>). He's a long-time <em>Ultima</em> fan, and a long-time fan of the Codex as well; we've been mutual follows on Twitter for a few years now. And it turns out that he's actually working on <a href="https://zencastr.com/">Zencastr</a>. Josh and I had a really engaging discussion on Twitter about Zencastr and some of the features that would turn it into a powerful podcasting platform, and it's cool that in addition to being passionate about all things audio (to our great benefit), he's an <em>Ultima</em> guy.</p><p>And I owe a few shout-outs, in particular, to <strong>Sergorn Dragon</strong>, <strong>Browncoat Jayson</strong>, and <strong>Iceblade</strong>, though for different reasons. Sergorn and Iceblade get the nod for their gentle (and sometimes not-exactly-subtle) prodding over the last few months; we've been sitting on the New Project Britannia idea for a while now, and I was the main reason for the delay. It took a long time — too long — to finally get a subdomain set up for it, and to announce it formally. </p><p>Browncoat, meanwhile, deserves acknowledgement for his hard work in putting together much of what will comprise this episode, actually. We'll be talking a lot about the things that New Project Britannia aims to create, what it needs to see those things created, and what resources exist to get the project off the ground and running.</p><h4>Follow-Up From Previous Episode</h4><p>You know, arguably, this whole episode is going to be follow-up from last week's episode, since we'll again be talking about <strong>New Project Britannia</strong>. Still, there were a few comments posted to the <a href="http://ultimacodex.com/sword-and-shield/topic/spam-spam-spam-humbug-episode-14-new-project-britannia/">previous episode's forum thread</a> that I'd like to draw attention to.</p><p>First off, both <strong>T. J. Brumfield</strong> and our own <strong>Linguistic Dragon</strong> spoke to the issue of how those who don't necessarily have talent as coders or visual artists might contribute to the project. Both Brumfield and Linguistic are passionate and avid writers, for example, but neither has any familiarity or skill with Unity proper. My thoughts on this are that while much of New Project Britannia will in fact require a high degree of technical skill, those who can write — and write well — can likely still contribute to the project in some way. After all, it would probably be a good idea to build up an asset kit of books, scrolls, and other documents all pre-populated with lore-appropriate text. Project teams could then take this kit and add a dash of readable, ready-to-go flavour to the bookshelves and nightstands of Britannia.</p><p><strong>AvatarAcid</strong> had a similar concern; he's not terribly familiar with Unity and doesn't feel he has much skill as a designer or coder. Of course, if you've seen his work with <em>Minecraft</em>, you'll already be well aware that he has <a href="http://ultimacodex.com/?s=avataracid">some significant skill</a> with creating terrains in that particular game. And as such, he has graciously volunteered to contribute heightmaps of some of the terrains — he has actually already shared the maps for the Gargoyle Realm (from <em>Ultima 6</em>) and Morgaelin (from <em>Ultima 8</em>). I just have to convert these into the RAW format that Unity can import, and they'll be ready to go as downloads....the <strong>first</strong> downloads for New Project Britannia.</p>