Interview: Richard Jacques (007 Blood Stone)




The SoundCast show

Summary: Interview: Richard Jacques Recorded November 1, 2010 Published November 12, 2010 Composer Richard Jacques speaks about his latest project, 007 BLOOD STONE. Episode Highlights 00:20 - Introduction 01:30 - How did you pitch a live orchestra for Headhunter? 03:52 - Dealing with budget restrictions 04:55 - Samples vs. live instruments 06:50 - How samples have affected younger composers' styles and the importance of education? 09:15 - What was it like working on a team for Mass Effect? 10:38 - Working on Alice in Wonderland, the sound and style? 11:29 - How do you bring a fresh voice to a franchise with such a rich history of interpretations?? 13:21 - How did you get involved with the Blood Stone project?? 15:45 - Did you use any familiar themes?? 16:50 - The Bond "style" and making Blood Stone a classic Bond score? 18:27 - What elements are you most proud of? What will the fans enjoy? 20:04 - What is it about scoring for games that attracts you? 21:40 - How does the progress of technology affect your work process? 23:06 - Middleware technology, audio implementation 23:31 - Years of experience and sharing with the industry community 25:56 - What are your views on the trend of having film composers score games? 25:53 - Unifying the stature of game and film music; not distinct styles; more creative freedom 27:55 - Predictions for the future of game audio and its technology Music Clips (Select music clips contained in this podcast) 00:00 - "Ready for Action" (Headhunter) by Richard Jacques 01:03 - "Greywolf" (Headhunter) by Richard Jacques 10:23 - "The Citadel" (Mass Effect) by Richard Jacques/Jack Wall/Sam Hulick 17:55 - "The Package" (James Bond 007: Blood Stone) by Richard Jacques? 29:28 - "Athens Harbour Chase" (James Bond 007: Blood Stone) by Richard Jacques Download the episode here Subscribe and more info here