Interview: Joris de Man (Killzone 3)




The SoundCast show

Summary: Interview: Joris de Man (Killzone 3) Recorded February 08, 2011 Published March 19, 2011 Marius Masalar chats with composer Joris de Man about what it has been like working on the Killzone series, especially his latest effort of Killzone 3. Episode Highlights 0:00 — Introduction 1:05 — Personal background, musical history, and education 5:00 — Getting involved with the first Killzone, early creative development, challenging expectations 8:00 — Unexpected protagonists in the series, thematic references, twisted heroism of the Helghast 12:07 — Working on sound design and music at once on Killzone 1 13:12 — Writing for Killzone 2's interactive music system 15:55 — Raising the bar from Killzone 1 to 2 18:23 — Working with an orchestra, Prague vs. London 20:55 — The whirlwind experience of scoring Killzone 3, ups and downs 23:32 — The violin-led menu theme for Killzone 3 and evolving musical directions and plot directions 28:55 — Working with familiar themes, more sophisticated development, new themes, etc. 32:04 — The process of putting together a cinematic cue from Killzone 3 37:00 — Developer's trust 39:00 — Considering a concert suite of Killzone music, game music concerts good and bad 42:40 — Wide soundtrack release for Killzone 3 43:58 — Upcoming projects 44:58 — Conclusion Music Clips (Select music clips contained in this podcast) 0:00 — "Birth of War — Dies Irae" (Killzone 3) 18:05 — "Dropship Flight" (Killzone 1) 22:35 — "Main Menu — And Ever We Fight On" (Killzone 3) 26:15 — "The 2nd Helghast March — Helghan Forever" (Killzone 2) 45:53 — "Main Menu — And Ever We Fight On" (Killzone 3) Download the episode here Subscribe and more info here