Episode 12: Modding




The Game Engine show

Summary: This week, the Game Engine breaks its number of people crowded around a macbook pro record as Andrew Bittman (Moving Target Games), Paul Sztajer (Throw the Looking Glass) and Dan Graf (Ark Games) are joined by Paul Nunes and Tim Grant (Puny Human Games) to talk about the wonders of modding. This week, we also take a brief look at the life and impact of Steve Jobs, Unreal Engines decision to support flash, and iGEAs Digital Australia 12 Report. Andrew recounts his experience at the recent BarCraft in Sydney, and HalfBrick is Hiring. Oh, and check out this game prototype made by some AIE students in just 8 days. As always, you can follow us through rss or iTunes, email us at gameenginepodcast@gmail.com and like our facebook page. A special thanks to Jordan Darcy for doing our audio editing. Next week, well be looking at player empathy (whether it be for the player character or for other characters).