Ep 21: The Programming Paradigm




The Game Engine show

Summary: Were still here! No, really. Though the dreaded Holiday Season(tm) is playing merry havoc with our scheduling, we are still recording episodes, and will serve them up, if not piping hot, then at least before the gravy turns to glue. This week - programming! For twenty weeks, weve largely managed to avoid those pesky strings of gibberish that are at the core of our dear medium. But theyre only gibberish to those not closely acquainted with them, and so we felt it high time we dragged the wriggling stuff into the light. Logic! Thats the stuff - the bane of artists and designers everywhere, but oh so vital to building games that dont fall apart as soon as you look at them. Saul, Andrew and Paul each have a degree of experience with coding - ranging from very little to quite a lot, and finally to pretty much breaths it instead of oxygen, respectively. So we ask each other a lot of questions, with a particular focus on explaining programming to beginners, and hopefully we come up with some useful answers. I cant really remember, because we recorded the thing a week ago. Youll just have to listen and find out! As always, feedback and topic ideas can be thrown at us via a baffling plethora of communications media: Facebook, Twitter , email (gameenginepodcast@gmail.com), and now Google+. Along with manually checking this website, you can keep an eye out for new casts on our RSS Feed or by subscribing on iTunes. As always, thanks to Jordan Darcy for transforming our gabbling into something at least vaguely listenable. Merry xmas/assorted-other-holidays!