Maya for Flame Artists - Part 3 - Optimizing the 3D Scene - 2017x1




The Flame Learning Channel show

Summary: In part 3 of Maya for Flame Artists, we run through a series of techniques and workflows to optimize your 3D scene for Flame. This includes naming conventions, 3D scene structure, polygon reduction, grouping and combining. All essentials get a more efficient 3D scene in Flame.