![The Flame Learning Channel show](https://d3dthqtvwic6y7.cloudfront.net/podcast-covers/000/064/120/small/flame-premium-learning-channel.jpg)
Summary: In part 3, we look at a few workflow examples of using PBS Maps. Firstly, we run through the workflow of applying a PBS map and assign an image source to influence the the PBR Shader parameters for a more customised result. We also cover localisation using PBS Maps to add parameter control in certain part of the PBR texture. And finally we look a few of the parameters to see the different results that can be achieved with a single or multiple PBS Maps.