Action PBR - Procedural Textures with Substance PBR - Part 5 - Flame 2017x1




The Flame Learning Channel show

Summary: In part 5, we discuss Substance PBR which can create procedurally generated textures that can work within the Physical Based Shading model. So if you don’t have a texture and don’t have time to manually create your own, you can use procedurally generated textures to quickly generate a texture that can be used on any 3D objects in the composites. Allegorithmic Resources: - Substance Database: https://www.allegorithmic.com/products/substance-database-monthly - Substance Source: https://source.allegorithmic.com/#/substances/home - Substance Share: https://share.allegorithmic.com