The Generals Handbook Review




The Bad Dice Podcast - A Warhammer Age of Sigmar Podcast show

Summary: <br> The Generals Handbook review is here!  I have a copy of the book and cover the contents in this episode.<br> I talk about points, campaigns, allegiance abilities, how summoning and army building works and lots more.<br> I was lucky enough to be sent a (signed!) copy of the generals handbook to say thanks for helping with the play testing and here is my review of the book.<br> The Generals Handbook Review video<br> The episode is available via the podcast but also on YouTube.<br> <br> Transcription<br> Intro<br> Hello and welcome to the Bad Dice Podcast. This episode I am going to be doing a Generals Handbook review. I have got my copy right here and if you are watching the YouTube video you can actually see the copy in the background. I am lucky enough to get an early copy for review and it kind of also ties into the fact that we were brought in, myself and some of the other guys, to do a show on this before and do some play testing and got to meet the team behind The Generals Handbook. I am lucky to get my hands on it early for a review of the book and this is what this episode or YouTube show if you are watching on YouTube is going to be all about.<br> Setting the tone<br> First off, I want to talk a bit about The Generals Handbook itself.  Obviously everyone in my circle of friends, (because I am a hardcore tournament gamer some might say or I used to be, I used to think I used to I suppose) A lot of people are mainly interested in the points but one thing that is really apparent is you get ahold of this book and read through the book, go through all the different aspects of the book, it is actually not just all about that. There is enough stuff in there that if you are not even in the slightest bit interested in points values or any of that, you do not want anyone telling you how to play your games, you want to do what you are doing and have been doing for a long time and carry on that way, then you are just fine. There is plenty in this book for you. I am going to go down some of the key points of the book and then we will come back and readdress and look down in more depth at some of the details of it as well.<br> What you got here is basically a complete toolbox of rules and they can combine in any way your gaming group likes. That is the important thing. The way your gaming group wants to play you can use this book to tweak your gaming to suit your group. I think that is really cool and there is a couple of aspects of that as well.<br> One of the things I really like is I think it is on the first couple of pages there is a spread in there which looks like it is from the old rule book. So the old editions or anyone playing Age of Sigmar and not having played any other editions might not know this – the first few pages in the book just set the tone out for the whole game. It told you what you can and cannot do with the rules and a lot of the time it really went into fact that it is just a game. They have the most important rule section in there and this Generals Handbook is the same. It tells you that although this is a guide on ways to play – four different ways of organizing campaigns, lots of different narrative and open gaming rules in there as well and the four pitch battle points system – although there is all that in here, if you guys want to do something different then you very well can continue it. It really does stress that.<br> So anyone out there and I have seen a lot of this week on the social media, people saying ‘uh it’s going to be the worse thing that happened to the game.’ You know it is not because this book has got an absolute ton of battle plans and tons of wars that you can use and play and you do not even have to worry about the points. If your opponent wants to come and count all the points in his army, you can still just put down what you like and if you do that and your opponent thinks it is over the top or to under you have...