Beastclaw Raiders Battletome review




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Summary: <br> Beastclaw Raiders Battletome review<br> Beastclaw Raiders are released this week and I have an early copy of the Battle Tome to review in this episode.<br> The Beastclaw Raiders have an awesome new backstory to suite their new home in the mortal realms.<br> The faction is lead by the Frostlords riding Stornhorns and Thundertusks and lead a nomadic life riding the edge of the overwinter bringing destruction to all who stand in there path and leave nothing but ruin in the wake of the storm.<br> Frost lords are supported by their Huskars and backed up by packs of Mournfangs.<br> Beastclaw Raiders Battletome includes rules for Allegiance abilities, command traits and artefacts of power.<br> Similarly to the Flesh Eater Courts, the Stonehorn and Thundertusk kits have been re-imagined to create 6 separate war scrolls from the single monster kit. Frostlord, Huskar and Beastclaw Rider.<br> Along with the battletome there is a new army box released. The contents include 2 Stornhorn/Thundertusks, 4 Mournfangs, 3 Yetis, a Hunter and 4 Frost Sabers. Its priced at £135 and comes in at around 1600 Pitched battle points.<br> With some discount from any of the independent retailers you should be able to pick up this and another Stornhorn to get a 2000 points matched play army for less than £150.<br> Allegiance Abilities.<br> Since the generals Handbook was released every new battle tome has included these fantastic new rules for changing how a faction plays.  Beastclaw Raiders are no different and they have a couple of great abilities.<br> Beastclaw Stampede: When a Beastclaw Raider unit charges they can re-roll 1’s to wound in the combat phase.<br> The Everwinters Blessing: Roll on a chart in each hero phase for a chance to preroll failed saves of a 1, get and extra move or dish out mortal wounds to nearby enemy units.<br> Command Traits<br> <br> * Massive Bulk – +1 Wound<br> * Overwinters Master – Reroll on the Overwinters Blessing Chart<br> * Avalanche Voice – +8″ to Command ability range<br> * Famed Hunter – retools Hit rolls of 1 o n your general<br> * Beast-eater – Reroll wounds vs Monsters<br> * Fearsome Leader – -1 Braver to nearby enemy units<br> <br> Magical Artefacts<br> There are 6 new magic artefacts in the Beastclaw Raiders battletome.<br> The Elixir of Frostwyrm deals damage to an entry unit in 9″, Th eBleeding Skull Dagger lets you unbind spells, Pelt of Charngar heals wounds, Blade of All-Frost Adds 1 damage to a melee weapon and can stop a hero or monster from fighting, Tokens of the Everwinter are amazing! The bearer can use them to preroll hit, winds and saves for a turn, and the Ice Mammoth Skull Plate lets the wearer re-roll all saves against – Rend attacks.<br> Overall its another really cool battletome that re-imagines an existing faction and breaths new life into them with only a few new war scroll combinations and some new rules.  The highlight for me is the brand new backstory that suits the Beastclaw raiders in the Mortal Realms.<br> <br> Questions?<br> If you have any questions at all about this episode feel free to get in touch.<br> You can contact Ben all over the web!<br> Email – bencurry@baddice.co.uk<br> <a href="https://twitter.com/BadDice_Podcast">Twitter @baddice_podcast</a><br> <a href="https://www.facebook.com/baddice">Facebook – facebook.com/baddice</a><br> <a href="https://www.instagram.com/bencurry/">Instagram – @bencurry</a><br> <a href="https://t.co/7Y7UHiGz9y">Snapchat – @baddicepodcast</a><br> <br> <br> You can promote your comment over at my new website –<a href="http://tga.community"> The Grand Alliance Community. – TGA.Community</a><br>