Gorechosen Review – How it plays – Ep 148




The Bad Dice Podcast - A Warhammer Age of Sigmar Podcast show

Summary: Gorechosen Review – How it plays – Ep 148<br> Gorechosen is the latest boxed game from Games Workshop.  On this episode I talk about how the games plays, whats in the box and my thoughts on Gorechosen from initial impressions and my revised view after playing the game.<br> Myself and 3 meets got together one night last week and played the game.  To give an idea of the time frame, I left my house at 7.30pm and was home by 11pm.  This included a 40mins drive each way to the pub we were meeting at to play, the usual chatting and socialising that starts and ends a games night, reading through the rules, setting up the board and playing 2 games.<br> In real terms thats around 40-60 mins for a 4 player game.  2 players should play even faster.<br> Unboxing<br> It goes without saying that the game is amazing value when compared to buying the models alone.  If you have a Bloodbound army and fancy picking up any 2 of the characters in this box then it is cheaper to buy the game than buy the characters directly.<br> from Games Workshop<br> Glory to Khorne!<br> The Bloodbound – these are the lunatics who have passed the trials of Khorne, proving themselves worthy of his violent gifts. Since the dawn of the Age of Chaos, they have destroyed kingdoms and empires in a stunning tide of ferocity, reaping blood and skulls for their god. The most devoted, those who have trodden the bloodstained Path to Glory, are the Gorechosen. True glory for these elites of Chaos lies in offering the mightiest skulls to Khorne – and what skull mightier than that of another Gorechosen?<br> The Game<br> Gorechosen is a game of brutal, fast-paced arena combat for 2-4 players. In this game, four champions of Khorne are thrown into the pit, fighting bitterly against each other to prove who is the most worthy of the Blood God’s gifts! Fight every man for himself, or team up against the strongest player to decide who is the most favoured of Khorne – lots of variations and tweaks to the bloodthirsty core game rules are included.<br> The Contents<br> – 4 Gorechosen Champion miniatures, each with their own ultraviolent playing styles and signature moves:<br> – Redarg Bloodfane, Exalted Deathbringer;<br> – Kore Hammerskull, Skullgrinder;<br> – Heldrax Goretouched, Slaughterpriest;<br> – Vexnar the Reaper, Aspiring Deathbringer;<br> – a double-sided arena board with hex grid;<br> – 4 Fighter Reference cards, with rules and health trackers;<br> – 52 Action, Initiative and Critical Injury cards;<br> – 16 page rulebook;<br> – assorted tokens and dice necessary to play.<br> Setting up and playing a game of Gorechosen should take around an hour – quick enough to please the Blood God.<br> Let the carnage begin!<br> <br> What the official list of accessories doesn’t mention is that you also get a plastic insert to the box that holds all your accessories and playing pieces for both storage and also game play including places to keep your assembled models.<br> Gameplay<br> The game is easy to set up and begin playing with 2 decks of cards to determine the order you take your turns and the things you can do in your turn.  The playing board, a player sheet to track abilities and damage and also a ‘Wrath tracker’ as the other main items to set up, this takes only a few seconds.<br> Each round you compile the initiative deck with each player getting 1 card put in the deck relative to their current level of Wrath.  Each player is dealt 5 action cards.<br> The game play continues by turning over the top initiative card to see which player gets to take a turn.<br> A player take a turn by choosing an action card from thie hand and performing one action on that card, usually a move or attack but there are also other special actions available to be used.<br> Once that player has resolved their action the top card in the initiate deck is ...