Particles 101 - Part 5 - Bouncing and Deflecting Particles




The Flame Learning Channel show

Summary: The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 5 introduces the particle bouncer object for deflecting, bouncing and eliminating particles. We go through the workflow of adding a particle bouncer to the Particle Flow Graph as well as adding a Particle Bouncer as a Virtual Object or Image surface. Particle Bouncers are not supported as 3D objects including 3D shapes. We go through the different properties as well as combine multiple particle bouncers in a single particle flow graph for added control.