Guild Wars Reporter Episode 153 – Infinite Burning




Guild Wars Reporter show

Summary: Allona returns! Celeste and Allona have quite a bit of GW2 news to discuss and, boy howdy, do they talk … there's wallet news, conditions news, Lion's Arch news, gem store news, news news, newsie news news news, etc. Audio Version What We Did This Week   Aetherized Allona 15.5K chest! 500 Armoursmith! And now I have all available crafting professions to 500 … whew. Zone events and CoF P1 with folks (Artphul, Celeste, Panther, Hunter and Romo) on Wednesday (note) Cal LOVED Particle Shift’s response to the previous game. We were driving when I read it to him and he laughed SO HARD. Celeste Some zone completion with my 7yo Zone events and CoF P1 with folks (Artphul, Allona, Panther, Hunter and Romo) on Wednesday   Livestreaming Thursday’s at 9:30pm EDT/6:30pm PDT at twitch.tv/mmoreporter. You can also subscribe to the audio version of the podcast on iTunes! Remember to rate and/or review Guild Wars Reporter.   Report from Lion’s Arch   Lion’s Arch Update https://www.guildwars2.com/en/news/come-home-to-lions-arch-in-the-next-update/ “The next content update is bringing changes to Guild Wars 2, and we’re excited to tell you all about them.” No date of when but that it is coming and will bring a new Lion’s Arch as well as the new specialization system C: They also announced the winning names from the player poll. A: I voted for all these but one, and I’m totes cool with what was chosen. Canal Ward → Commodore’s Quarter Lighthouse → Phoenix Roost Lion’s Court → Lion’s Court Air Base → Lion’s Arch Aerodrome Memorial → Field of the Fallen   Dots and Dashes (BTW: this title is very clever) https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/ Stack sizes for conditions will no longer be 25. This isn’t something new, we’d heard about this more than a few weeks ago during the first beta testing for HoT. Where we saw burning going up to crazy levels instead of just 25 and capping out. Condition removal isn’t changing however… “Condition removal will work just as it does now—using a skill that removes a condition will remove the entire stack of a condition, whether it’s two stacks of bleeding or four hundred stacks of bleeding. A player with four hundred stacks of bleeding would be a dead player, but you get my point.” A: I snort-laughed at this because I imagined 400 stacks of bleeding causing anyone to become an instant pool of blood. Duration stacking for some conditions is going away, namely poison and burning. They’re making the switch over to intensity stacking. ((From the article: “duration stacking, which increases duration for each version of the condition applied (such as weakness); and intensity stacking, which adds a stack of that condition for each version of it that is applied (such as bleeding)” )) “You can expect the damage per stack of these conditions to be lowered quite a bit, but we’ll keep the relative proportions consistent. For example, burning will still deliver the highest damage per tick.” “Poison will only stack its damaging portion on a foe. Once a stack of poison is applied, it will also apply the healing effect associated with it. Any further stacks of poison placed on that foe will only stack the damage portion of the condition.” C: So the healing effect is more like a duration stack and the damage is intensity stacking? As long as poison is present the healing (“heal potency decreased by 33%” http://wiki.guildwars2.com/wiki/Poison) effect will be active without stacking in intensity while the damage is stacking upwards. Changes to confusion Confusion is now essentially two-fold. It will still cause damage when the affected player attacks but this damage will be lessened as confusion is now also a damage over time (dot). C: This gives confusion a real boost to usability against enemies that can avoid attacking while the condi is active.