S2E02: Architecture




The Game Engine show

Summary: Space. The final frontier. This is not that sort of space. Rather, it is the construction of space we deal with in physical and digital form. Architecture looks at designing and constructing physical structures; a quite similar concept to games actually whilst additionally factoring majorly into Level Design. For Episode 2 of Season 2, Andrew Bittman, Paul Sztajer + John Kane discuss the topic of Architecture in another of our test formats: the topic-format. Following are links to some of the topics that were highlighted in discussion: Sunset by Tale of Tales - digital architecture creating a believable space. Laser Harp at Vivid Sydney - concerns and understanding of physical space. 101 Things I Learned in Architecture School - an easy-read introduction to architecture. Our listener question for this weeks topic is: What games demonstrate amazing architecture and why? Send answers and, as always, your feedback, questions or topic ideas, our way via Facebook, Twitter or email. Subscribe on iTunes or via the RSS feed. Thank you to SAE Sydney for the recording space and gear.