Episode 21: Making Indie Games




Games Industry Mentor show

Summary: Are you ready to digest the longest GIM episode yet? We discuss the indie game scene and try to pull the curtain back as best we can. Whether you're inexperienced and just setting out to build and sell a game, or you are a seasoned industry professional looking to have more creative freedom and agility, we have you covered! After listening you should be able to formulate a good game plan for yourself. Our guests this episode are <a href="http://www.adamatomic.com/" target="_blank">Adam Saltsman</a> of <a href="http://adamatomic.com/canabalt/" target="_blank">Cannabalt</a> fame and co-founder of <a href="http://semisecretsoftware.com/" target="_blank">Semi Secret Software</a>; Alex Thomas, Artist and Designer previously of BioWare, creator of <a href="http://itunes.apple.com/us/app/dinoboy-adventures/id455138887?mt=8" target="_blank">Dino Boy Adventures</a>; and <a href="http://jasonrosenstock.com/" target="_blank">Jason Rosenstock</a> previously environment artist at BioWare, now co-founder of <a href="http://whitewhalegames.com/" target="_true">White Whale Games</a> and creative director for <a href="http://www.kickstarter.com/projects/whitewhalegames/god-of-blades-a-retrofantasy-adventure-for-ios-dev" target="_blank">God of Blades</a>. Special thanks to Brooks Guthrie who provides us with fantastic audio recording and editing. <a href="http://media.blubrry.com/gamesindustrymentor/gim.acanaday.com/episodes/gamesindustrymentor_021.mp3">Play Episode</a> If you have been enjoying these episodes and would like to support Games Industry Mentor, swing by the <a href="http://gim.acanaday.com/?page_id=19">donation page!</a> All funds go directly to site hosting and podcast equipment. Thanks! ******************** The opinions shared during Games Industry Mentor are simply the views of individuals who work within the games industry, and in no way represent opinions of the studio or company that may employ those individuals. Games Industry Mentor or the individuals who share their opinions, do not guarantee successful placement within the video games industry through following the advice heard on the program.