Episode 42: Marketing Paradigm




The Game Engine show

Summary: The dream of all game developers is to make good games that players can enjoy. But how do players find our beloved games. Because without players, our games might as well not exist. That and without players, earning a living doing game development is impossible. Join us for episode 42 of The Game Engine Podcast to discuss The Marketing Paradigm where Andrew, Saul and Paul are this week joined by Rebecca Fernandez [Twitter] (Convict Interactive), Paul Gray [Twitter] (Bubblegum Interactive) and Toto (Floating Man Games). News for this weeks episode: The EA Indie Bundle http://www.pcgamer.com/2012/05/03/ea-indie-bundle-released-on-steam-wait-what/ Valve using Animal Psychologists to assist with design http://www.gamasutra.com/view/news/169842/Taking_advantage_of_a_players_animal_instincts_with_Portals_Kim_Swift.php This weeks music is brought to us by Todd Tucker with a piece from his 2nd album: Space Dragons. You can find Todds work over at http://todd5747.bandcamp.com/ You can, as always, contact us through email, twitter, facebook or google+. The episode can be found here on this lovely website, the RSS Feed or iTunes (which we would love some more ratings on if possible). If theres somewhere you cant find us but wish you could, let us know. Dont forget we are on the hunt for your music! (Details) The Game Club episode will go up soon. Apologies again for the large delay on the episode also, we had to find someone else to make us sound good. On that note: Thanks to Angus OSullivan from Studio Ripple.