Guild Wars Reporter Episode 67 – What was I saying…




Guild Wars Reporter show

Summary: Chris podcasts normally while Celeste can't seem to keep the show straight or talk in a normal way. We talk about Arenanet's plans for expansion, new release cadences, living story, Bazaar of the Four Winds, and goats--I mean, achievements. Listen now: What We Did This Week Celeste: that dungeon that jumping puzzle Chris: King Jalis’s Refuge Jumping Puzzle Aetherblade’s Retreat Still working on Zone Completion Did the math to buy the Holographic Dragon wings through the Auction house.... yeah....   Report from Lion’s Arch Colin’s plan for the rest of 2013 https://www.guildwars2.com/en/news/living-world-in-guild-wars-2/ "we're going to be going with releases every two weeks for guild wars 2" one of the writers was saying he was working on dialogue for october, so I guess they've been working really hard to advance the living story “As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria.” there's 4 living world teams now, for june there was only 2 so 1 team will be releasing twice for a month and then the next will come up to the plate so it's likely we won't get a truly cohesive story for the year "you're going to see a much stronger mix with permanent updates to the game, update to areas that already exist and make them stronger and more exciting, ... mix of the temporary content we've done before to create really compelling storylines that change the game and you're going to see holidays and festivals that we've done in the past that will continue to expand each year and grow but all of that will be a part of the living world experience and be part of that strategy every two weeks as we do this." “We’ll introduce new maps and regions permanently to the world, but with a storyline that drives their creation and discovery to make them feel natural and seamless rather than suddenly tacked on.” "now on top of that we're going to have a lot more going on than just living world releases. Every two weeks with the living world there are  a lot of features, new content, and new rewards that will be rolling out as well. We're going to go into a lot more detail, we'll be putting out a blogpost in late july that talks through where we're talking the game in the second half of 2013 in regards to features and things that we want to do with the direction of rewards... blah blah" essentially this mean, no expansion this year. but we're doing LOTS of other things “Creating a truly living world is one of the core pillars of Guild Wars 2, and this initiative is one of in the many ways we’re continuing to build towards the promise of what our game can be. We won’t stop here. “ I’m curious to find out what this means for the advancement of the personal story, for new dungeons that push destiny’s edge story forward and us as well.   Chris Whiteside Living Story Interview with GW2Hub http://www.guildwars2hub.com/features/editorials/chris-whiteside-living-story-tyria we’re likely to see more updates revealing new zones like with southsun cove but without all the issues that we experienced in that initial update/living story/event “You know we've been focused on Guild Missions. While we can't go into detail. We do intend to bring up a LARGE number of people into events. Encounters where lots of people can play and have fun. The raiding is very exciting but we don't want to speak into too much detail for stuff that is too far off. We are working on gameplay that involves guilds and lots of players.” for another interview with chris http://www.mmorpg.com/gameon.cfm   Mike Z - No planned expansions http://www.eurogamer.net/articles/2013-07-03-its-unlikely-guild-wars-2-will-ever-get-an-expansion-pack "If we do this right," he answered,