Episode 13: Neverwinter (Featuring Lead Designer, Zeke Sparkes)




Epic Slant Press LLC - Independent publishing and tabletop game design » MMO Radio Podcast show

Summary:   Hello again and welcome to a very special episode of MMO Radio. This week we have a bit of a treat for you: a developer interview! The lead designer of the upcoming Neverwinter MMO stopped by to talk with us and had a lot to say that we think you'll find interesting. Over the half-hour, we talk about designing an MMO based on such an iconic franchise, how Cryptic translated the DnD feel to work with the mechanics of an MMO, how instancing allows them to tell deeper stories, and more. We also field a couple of listener questions, including: What does Neverwinter have that will encourage players to continue to play the same character after reaching level cap? In other words, what is the "elder game" for this game? Given Neverwinter's highly instanced nature, what does the game offer to promote community and a feeling of persistence with respect to a player's presence and influence? We got some juicy information on what's coming for endgame players (PvE and PvE... together?!), so give it a listen and enjoy! As always, if you like the show, please consider leaving us a 5-star iTunes review. You could win a copy of Strike Suit Zero or A Valley Without Wind 2! Chris' Links: The Tourist @ MMORPG.com; Hooked Gamers; Game By Night; Vagary.TV Adam's Links: Epic Slant Press Subscribe via iTunes Subscribe via RSS Download the Show