Flash Game University
Summary: Gary Rosenzweig talks about Flash game development with audio and video tutorials and information.
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- Artist: Gary Rosenzweig
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Podcasts:
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com. Download the source code (final game, parts 1 and 2).
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped. Download the source code (final game, parts 1 and 2).
Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0. View video at Blip.TV. Download QuickTime Movie. Subscribe via iTunes.
Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others. Download the source file.
Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resolution video, and more podcasts at FlashGameU.com. Download the source file.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stopping it, then resuming the sound at that same position. Download the source file.
Gary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their game inventory. Then you can let them click on the items to use them, or test the inventory contents to allow them to complete tasks in the game. Download the source file.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to create a very simple particle system using a class and by adding and removing movie clips from the display list. Download the source file.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to follow a walk animation even while the player triggers the animation over and over. Download the source file.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values. Download the source file.
Gary Rosenzweig from FlashGameU.com shows you how to build a simple clock to count down time until the end of a game. Download QuickTime Movie. Download the source file.
Gary Rosenzweig from FlashGameU.com shows you how to make a movie clip fade away according to the distance to the cursor location. He uses a Base Class to assign this same script to two different movie clips. Download QuickTime Movie. Download the source file.
In this mini-chapter two-part episode, Gary Rosenzweig completes a snake game in ActionScript 3. Download QuickTime Movie. Download the source file.
In this mini-chapter two-part episode, Gary Rosenzweig starts building a snake game in ActionScript 3. Download the source file.
Gary Rosenzweig takes a look at how to put two Flash games together, inside of a single Flash movie. The trick is to use the Loader object. Download the source file.