Episode 96 – Stuff! Rewarding and Punishing Your Players




Gamer's Haven Podcast  show

Summary: In this episode, Ethan, Noah, Jeremy, and Nathan talk about what you can do to reward your players, and how you can punish them, and how to translate that into your game.  From the piles of loot to those chancy role-playing rewards. In the Three Parter, Noah raves about Pinnacle Entertainment’s Deadlands Noir, Jeremy talks about What We’re Into with Civilization V, Ethan finally gets around to reviewing Space Hulk: Death Angel from Fantasy Flight Games, and Nathan starts off cordial and ends up Ranting on a few random things when he talks about Guild Wars 2 and Baldur’s Gate Enhanced Edition. Things wrap up with some Random Encounters – wherein a goal is set for 50 pins on the Minion Map by the 100th episode! Kickstarters featured in this episode: Pathfinder Online Guide to Glorantha Blackwater Gulch: Rebels & Reinforcements Dizzy Returns Tiny Barbarian DX Running time on this episode is 126 minutes. About Deadlands Noir New Orleans, 1935. Whoever called this the Big Easy sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time. And that’s not the worst of it. There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag. Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie—and more than a little luck—they might just be enough to turn the tide. Deadlands Noir is a pen-and-paper roleplaying game set in the world of Pinnacle Entertainment’s award-winning Deadlands universe. It includes new Edges, Hindrances, and powers, as well as new rules for handling detective work, the state of the Union and the CSA in the Depression-era, a complete Plot Point campaign, and of course, more monsters and ghouls than you can shake a smoking .45 automatic at. Update! Since we started, we’ve added a number of additional products and rewards, including the Deadlands Noir Companion that adds four new cities with their own dark secrets: Chicago, Lost Angels. Shan Fan, and the City of Gloom! Deadlands Noir uses the best-selling Savage Worlds rules, and you will need a copy of those to play. Check out the Test Drive version of the rules for free at www.peginc.com! Our Explorer’s Edition of the rules is only $9.99, print OR PDF! Learn More About Deadlands Noir About Civilization V Sid Meier’s Civilization V (also known as Civilization 5 or Civ 5) is a turn-based strategy, 4X computer game developed by Firaxis, released onMicrosoft Windows in September 2010 and on Mac OS X on November 23, 2010. In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IVand its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansion). The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization’s borders also expand one tile at a time, favoring [...]