Episode 99 – Escapism vs. Realism




Gamer's Haven Podcast  show

Summary: We walk into the last episode in the double digits with some gusto! Noah is absent this time around, as we get down to talking about escapism gaming versus realism gaming. In the Three Parter (that’s actually three parts this time around), Nathan talks about what he’s into with the Torment: Tides of Numenera Kickstarter project, Jeremy rants a bit on the world (and North Korea), and Ethan raves about Kevin Smith’s Tough Sh*t! We wrap things up with some random encoutners, and a call for gaming stories for episode 100! Also be sure to check out the Achtung! Cthulhu Kickstarter from show supporter Chris Birch! Running time on this episode is 100 minutes. About Torment: Tides of Numenera Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we’re striving to create a rich role-playing experience that explores similar deep, personal themes. Here’s the scoop: Torment is a single-player, isometric role-playing game. You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party. The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment. The game will be developed in the Unity engine for PC (Windows), Mac, andLinux platforms. The game will be available in English, French, German, Italian, Polish, Russian,Spanish. The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.) About Tough Sh*t: Life Advice from a Fat, Lazy Slob Who Did Good by Kevin Smith The New York Times bestseller that is profane, honest, and contains totally wise sh*t from one of America’s most original voices.  That Kevin Smith? The guy who did Clerks a million years ago? Didn’t they bounce his fat ass off a plane once? What could you possibly learn from the director of Cop Out? How about this: He changed filmmaking forever when he was twenty-three, and since then, he’s done whatever the hell he wants. He makes movies, writes comics, owns a comic book store, and has built a podcasting empire. Tough Sh*t is the dirty business that Kevin has been digesting for forty-two years and now he’s ready to put it in your hands. Kevin provides you with a blueprint for success, taking you through some big moments in his life to help you live your days in as Gretzky a fashion as you can: going where the puck is gonna be. Read all about how a zero like Smith managed to make ten movies with no discernible talent and how when he had everything he thought he’d ever want, he decided to blow up his own career. [flgallery id=2 /]