Summary: A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy.
A meeting with one of the missing hotel guests provides the superheroes with the answers they’ve been searching for and motivates them to infiltrate Bane Industries to stop an evil plot. In a restricted lab deep underground, they must pull off a rescue, succeed in a super-powered struggle, and escape with their lives before time runs out.
Inspector Specter and Honey Badger begin their investigation into the incident at the fundraiser and uncover mysterious evidence inside of two hotel rooms. Digging deeper, they discover the concierge has a guilty secret. With new information, the superheroes follow the clues, ultimately leading them into the Dragon’s Den.
Superheroes Honey Badger and Inspector Specter are attending a fundraiser at the Regency Hotel in Cape City when all hell breaks loose. Unknown supervillains are carrying off a guest while gunmen open fire into the crowd. After the fight, a senator has a sensitive job for the duo. [OPTIONAL: Everyone is John 1-2]
Travelling with the Flat-Faced People, the two Real People take part in a ritual and drink a sacred tea. Ghaagalk feels the love, while Doof has his mind greatly expanded. Afterwards, they’re taken to meet with a wise leader known as the Plungar. He presents them with an unexpected gift and tells them the location of the sky metal, a land inhabited by giants.
After a battle with the Hairy People, Doof and Ghaagalk enter the wide-open plain as they continue south on their quest for the sky metal, risking their lives against stampeding herds and stalking predators. Just when they think death is an eventuality, help arrives, but it looks and sounds like nothing they’ve encountered before.
When a fireball is seen streaking over their village, misfits Doof and Ghaagalk are ordered by their clan’s grandfather to search the forest and fetch an owl pellet, which will be used for divination. Successful, the two return home and are then, to the surprise of all, given a much more important and perilous quest: retrieve the precious sky metal.
A falconer, Addison Cooper, and a jester, Gregory Blake, are sent by their master, Lord Salisbury, to attend a Yuletide feast at the castle of his rival, Lord DeCoucey of Kent. Also in attendance will be King Richard II and his sister, Princess Mary, whom Salisbury and DeCoucey both hope to wed. Their orders are to embarrass DeCoucey in front of the princess and everyone, thereby eliminating the competition. The method of humiliation is left entirely up to their own creativity, and there’s a great reward if they should succeed.
Believing that his beloved captain may be dead, Dweich rests onboard Dick Starhopper’s ship, the Quantum Piledriver, until he meets Dick’s wife who attempts to seduce him under false pretenses. Eventually, Dick reveals his true intentions, and things grow tense. Just in the nick of time, the AstroGlide finally catches up, and Buck mounts an attack.
After passing out from a surprise gas attack, Dweich wakes up imprisoned in Black Soul Patch’s secret base, and Buck finds himself back on his own ship. While Buck and Flurf rush to Dweich’s rescue, they have no idea that they may, once again, be headed into a devious trap. However, what BSP doesn’t know is that Buck isn’t the only man coming for Dweich, and he’s got his own entirely different plans.
Captain Buck Goodsense and First Mate Dweich Stevens, joined by furry alien Flurf, stop at a space station for some R&R when they receive a call concerning a derelict mining ship that could be carrying valuable cargo from a nearby asteroid. Since their names were specifically requested, the space adventurers wonder if they're being lured into a trap. Ultimately, they decide there’s only one way to find out. [OPTIONAL: Lasers & Feelings #1-3]
Arkham, Massachusetts. 1920s. Reporter Rachel Hemingway is released from a yearlong committal at the sanitarium into the care of her companions, flapper Margo Macey and P.I. Saul Moran. While there, they are approached by a woman who claims that her great uncle, an archaeologist named Dr. van Horn, has also been committed yet is actually sane. After speaking with the doctor in his cell, they agree to retrieve an artifact from his house that he says is connected to an ancient cannibalistic religion. As luck would have it, they’re not the only visitors to come by the house that night. [OPTIONAL: Call of Cthulhu (Halloween Special) #1]
Dressed as a washerwoman, Petey pushes a laundry cart concealing Nick into the fort, attempting to avoid suspicion from the guards while searching for Two Toes. Finally, after some challenges, their pirate partner is unchained, but the trio must scheme and swashbuckle their way out. Little do they know that even if they escape the garrison, their lives may already be doomed along with Port Royal.
With Nick as the captain, the pirates set sail for Jamaica, and Petey gets his first taste of rum. Not soon after, another ship is spotted off the starboard side, and the pirates do what they do best, resulting in a fierce maritime melee. Eventually, they put in at Port Royal and promptly split up, each independently gathering intelligence on the whereabouts of their captured mate.
After a devastating shipwreck, two 17th century English pirates, Nicholas Nibble and Petey Tweed, cling to debris in the shark infested Caribbean Sea, separated from their friend and fellow pirate “Two Toes” Ramsey. Before long, they float up to the rocky shores of an unknown island, where they quickly discover they are not alone.
The sleepyheads wake up and continue to move from one strange room to the next until they ultimately find themselves staring at a sphere swirling with blue smoke, overseen by statues of Elven warriors. Suspecting the sphere may be the heart of the tower’s power, the heroes decide to shatter it and face the chaotic consequences.