Summary: An Appendix N literary podcast for players of the Dungeon Crawl Classics RPG. Reviewing classic fantasy and helping to bring it to life at the gaming table.
The Keepers of Mysteries return to the Goodman Games Twitch channel with an all-new live show tonight! Join Jen and Bob Brinkman as they take a deep dive into the tomes of Appendix N. The Sanctum Secorum Reading Room plumbs the depths of Appendix N, introducing readers to inspirational materials. This month, they continue their series of episodes looking at the women of Appendix N (and those who inspired it), examining Zenna Henderson's "Pilgrimage: The Book of The People". Enter the Sanctum Secorum… and be inspired.
The Keepers of Mysteries return to the Goodman Games Twitch channel with an all-new live show tonight! Join Jen and Bob Brinkman as they take a deep dive into the tomes of Appendix N. The Sanctum Secorum Reading Room plumbs the depths of Appendix N, introducing readers to inspirational materials. This month, they continue their series of episodes looking at the women of Appendix N (and those who inspired it), examining Margaret St. Clair's novel The Dolphins of Altair. Enter the Sanctum Secorum… and be inspired.
The Keepers of Mysteries return to the Goodman Games Twitch channel with an all-new live show tonight! Join Jen and Bob Brinkman as they take a deep dive into the tomes of Appendix N. The Sanctum Secorum Reading Room plumbs the depths of Appendix N, introducing readers to inspirational materials. This month, they continue their series of episodes looking at the women of Appendix N (and those who inspired it), examining the classic work The Citadel of Fear by Gertrude Barrows Bennett (writing as Francis Stevens). Enter the Sanctum Secorum… and be inspired.
Join two of our Keepers of Mysteries as they discuss Leigh Brackett's The Sword of Rhiannon, in the third in our series exploring the women of Appendix N. Originally broadcast live on the Goodman Games twitch channel on March 15, 2022.
Join two of our Keepers of Mysteries as they discuss Margaret St. Clair's The Shadow People, in the second in a series exploring the women of Appendix N. Originally broadcast live on the Goodman Games twitch channel on February 15, 2022.
Join the two of our Keepers of Mysteries as they discuss Andre Norton's Quag Keep, in this first in a series exploring the women of Appendix N.
A group of Confederate deserters, with the help of an escaped slave and an army nurse, stage a robbery at a bank holding a cache of rebel gold. Needing a place to rest for the night, the criminals set up camp in a mansion overlooking an abandoned plantation. En route through the fields, they find a strange scarecrow, which they believe is actually a crucified man, and shoot a strange deformed creature. It soon becomes obvious that the old house is not as empty as they thought. The former owner was a gentleman farmer with a wife and two children. When his wife died, he attempted to bring her back by sacrificing his children, slaves, and any other living creature, hoping that black magic acquired from his slaves' native rites would return her to life. However, this simply allowed evil spirits to take over his victims, and these remain in the house, attacking all who dare enter. A storm is coming … both in the night skies and in the shadowy plantation house. Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries once again head to the old West with returning Keeper of Mysteries, David Baity!
Join the Keepers of Mystery for a special episode of the Sanctum Secorum, recorded live. Joining us for a discussion on the Dying EArth and the life of Jack Vance are our special guests, John Vance (son of Jack and Norma Vance) and Koen Vyverman of Spatterlight Press International. Originally broadcast live on the Goodman Games twitch channel on July 11, 2021.
Join the Keepers of Mysteries, along with special guest Judge Julian Bernick of Spellburn, as they discuss Jack Vance's Dying Earth.
It is the year 1345 and, upon having his wedding day interrupted, Sir Roger, Baron de Tourneville, prepares to lead a military force to the Holy Land. Late that night, an enormous silver spacecraft lands outside the town. It is a scouting craft for the Wersgorix Empire, a brutal dominion light years from our solar system. The aliens destroy a tower, kill a watchmen, and flatten a pony. That dead pony is a step too far! The Wersgorix attempt to take over Earth by testing the feasibility of its colonization. However, the aliens, having forgotten hand-to-hand combat since it was made obsolete by their advanced technology, are caught off-guard by the angered Englishmen. The villagers and soldiers in Ansby storm the craft and kill all but one Wersgor, Branithar. The band of Crusaders find themselves in possession of an Alien ship and the Alien to pilot it. Armed with the means to conquer the Holy Land, the naive Crusaders set off on a grand crusade, only to find themselves not in Jerusalem, but at the mercy of their entire captive/pilot....heaven help the Aliens. Welcome to the Sanctum Secorum podcast. Tonight, we present the LONG LOST episode in which the Keepers of Mysteries examine the pythonesque adventure film, The High Crusade - based upon the novel by Poul Anderson.
For those who missed the live broadcast of the Sanctum Secorum (which, after about 8 minutes, was everyone) here is the entire episode for your enjoyment. The Keepers of Mystery reunite to discuss the Goodman Games releases for DCC Day.
The story is narrated by an ethnologist who visits the town of Binger, Oklahoma in 1928 to investigate certain stories related to a certain nearby mound, which is said to be haunted by a strange Indian man by day and a headless woman by night. The local people avoid the place, and there are strange stories of those who dared to venture there either disappearing, or returning insane and inexplicably altered. Being initially quite skeptical, the narrator brings some archaeological tools and visits the mound, noticing that the man pacing it appears closest to the native Indians, but cannot be identified with any known Indian tribe. Through a talisman made of a strange metal given to him by a local chieftain, he unearths a strange cylinder made of the same unidentifiable metal full of hideous engravings and strange hieroglyphics. Upon discovering a scroll written in Spanish in the cylinder, the narrator returns to his host and begins to translate it. The contents of the scroll, covering a large part of the narrative, describe the travels of one Pánfilo de Zamacona y Nuñez, an asturian explorer, almost 400 years prior. Zamacona recounts how he was a part of an expedition from Mexico to North America, and how, through the help of a native Indian, he discovered a vast underground world filled with grotesque temples, and populated by strange beasts and a highly advanced telepathic civilization who worshipped Cthulhu, Yig, Shub-Niggurath -and, until a certain incident, Tsathoggua. The members of the underground race -who lived in what they called the kingdom of K’nyan- welcomed him, but the more Zamacona learned about them, the more fearful he became. The narrator is shocked by this scroll but remains skeptical, so the next day he goes to the mound again for further investigation, repeatedly telling himself that this is an elaborate hoax. Upon digging in a depression on the mound, he discovers a staircase leading deep underground... Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries saddle up and head West to explore H.P. Lovecraft's The Mound. What's that? What about episode #44? Well, its coming folks - just like those missing companions but, as you can see, one of our own having a Kickstarter takes precedence. ;)
The carnelian cube of the title is a small red "dream stone" confiscated by archaeologist Arthur Cleveland Finch from Tiridat Ariminian, one of the workers on the dig he is supervising in Cappadocia. It bears an inscription in Etruscan that appears to identify its original possessor as Apollonius of Tyana, a wandering ascetic/philosopher/wonderworker who lived from 15-100AD. Supposedly, the stone allows the bearer to attain the world of his dreams. Arthur Finch is a man who *thinks* that he knows what he wants… until he has it. Once he has it, the task becomes how to get rid of it. Welcome to the Sanctum Secorum podcast. Tonight, the Keepers of Mysteries boldly explore the dream world of The Carnelian Cube by L. Sprague de Camp and Fletcher Pratt.
Amid escalating conflict between Earth and mysterious alien Outsiders, massive armadas from both sides are set to meet in what looks to be an evenly matched battle. Bob Carson, the pilot of a small one-man scout ship blacks out while engaging with an Outsider counterpart. When he awakens, he finds himself naked in a small enclosed, circular area about 250 yards (230 m) across. In the distance is an Outsider, which Carson labels a "Roller" because its form is that of a red sphere about 1 yard in diameter with several dozen tentacles. Carson hears a voice in his mind that identifies itself as an evolved intelligence that has decided to intervene because the upcoming war would utterly destroy one side and hurt the other so badly that it would not be able to one day advance into an evolved intelligence like itself. This Entity therefore chose one individual from each species to fight in single combat. The loser will doom its kind to instant extinction. Carson and his opponent discover through trial and error that there is an invisible barrier between them, and that only inanimate objects can cross it. Carson tries to communicate with the Roller, to see if a compromise is possible, but receives a mental message of unremitting hatred. The battle is joined.
The main character of “Gone with the Gods” would seem to be a thinly disguised Offutt, a writer who turns out a prodigious number of novels at the back and call of his editor, writing in whatever genre is hot at the moment to fulfill the needs of an insatiable audience. When his editor calls him to look into the possibility that a former fraternity brother of the editor’s has invented a time machine, and asks him to check out the possibility that the device is real so the editor can invest in it, the authors finds himself looking into the far-fetched claim. Of course the time machine, disguised as a VW microbus, eventually works and Harvey Moss, the author, Mark Ventnor, the publisher, and Ben Corrick, the inventor, all take their turns traveling in the bus, only to learn its limitations. It can only go one day into the future, but anywhen in the past. Although it remains tied to Earth, so they don’t have to worry about showing up in outer space, they do figure out how to take it to different places on Earth. Eventually, in order to make some money, Moss travels back in time to spur human development and plant evidence that he can use to write a best selling book that Ventnor can publish and sell. Welcome to the Sanctum Secorum podcast. Tonight we look to the past while we discuss Andrew J. Offutt's tongue in cheek time travel story, Gone with the Gods.