Ed Got Game show

Ed Got Game

Summary: An ongoing discussion about the evolving role of games in education

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  • Artist: BAM Radio Network - The Twitterati Channel
  • Copyright: Jackstreet Media 2012

Podcasts:

 Thinking About Using Minecraft in Education? Try This... | File Type: audio/mpeg | Duration: 11:10

If you've ever contemplated using Minecraft in your classroom, our guest will get you excited about the possibilities and point you in the right direction. Follow: @MatthewFarber @mrmatera @mr_isaacs @PBJellyGames @bamradionetwork Garrett Zimmer is a Minecraft Expert and consultant for applications of Minecraft in Education, Entertainment, and Marketing and has spent the last four years using Minecraft as a tool for these areas, on top of Founding MineGage a Minecraft Game-Based Learning company. His passion for education is reflected in his approach and accomplishments such as being recently recognized as a Top 10 Minecraft Educator.

 GBL: How Games Can Make Learning Math Enjoyable | File Type: audio/mpeg | Duration: 11:10

Join us as we expand our thinking about how game-based learning can effectively make learning math engaging and entertaining. Follow: @MatthewFarber @mrmatera @mr_isaacs @randybw15 @bamradionetwork Randy Weiner is a former teacher, father, co-founder and former Board Chair at Urban Montessori Charter School in Oakland, CA - the nation's only public Montessori, Design Thinking and Arts Integration model. He is also a co-founder and the CEO at BrainQuake, a nationally recognized and award-winning math education company, who generated the App for Wuzzit Trouble.

 GBL: Differentiating and Extending Learning with Games | File Type: audio/mpeg | Duration: 10:52

Our guest introduces us to some of the fundamentals of how games can be used to effectively engage students and drive learning. Follow: @MatthewFarber @mrmatera @mr_isaacs @MMMooshme @bamradionetwork Barry Joseph is the associated director for digital learning at the American Museum of Natural History. He "does things with games."

 GBL: Teaching with Alternative Reality | File Type: audio/mpeg | Duration: 9:54

ARG is an acronym for alternate reality games. Learn how teachers are using this powerful gaming model to engage students in riveting learning experiences. Follow: @MatthewFarber @mrmatera @@mr_isaacs @bamradionetwork John Fallon is an Upper School English teacher at Fairfield Country Day School in Fairfield CT. He designs alternate reality games for his classroom and believes that game based learning is a crucial best practice for modern education. He also likes games. A lot. Steve Isaacs has been teaching game design and development at William Annin middle school in Basking Ridge, NJ and online for Virtual High School for years.He is the co-founder and moderator of the weekly #EdTechBridge chat and also a founding member of the games4ed initiative.

 Three Ways to Use Interactive Fiction to Engage Students | File Type: audio/mpeg | Duration: 9:42

Interactive fiction is a powerful way to grab students' attention and teach critical thinking across various content areas. Follow: @autnes @kzenovka @MatthewFarber @mrmatera @bamradionetwork Sherry Jones is a Philosophy, Rhetoric, and Game Studies instructor, Game Design and Psychology Subject Matter Expert for Rocky Mountain College of Art and Design, and Game Studies facilitator for the Metagame Book Club. She employs games and Interactive Fiction works to design game-based learning curriculum and environments, and is keynote speaker for UC Boulder's Jan. 2016 GTP conference, “Teaching Narrative, Ludology, and Problem-Solving in the College Classroom.”

 Is Minecraft a Legitimate Teaching Tool? | File Type: audio/mpeg | Duration: 10:43

Our kids are playing Minecraft, watching Minecraft videos and making Minecraft videos. Today we explore whether or not Minecraft is a viable teaching tool. Follow: @Gridjumper @MatthewFarber @mrmatera @bamradionetwork Tanya Martin is a gamer, teacher, professional developer,and game-based learning advocate. She is the Professional Development Chair for ISTE's Game and Simulation Network and coordinates the EduMachinima Fest, a game-based strategy for demonstrating student learning.

 7 Must-Haves for Successful Game-Based Lesson Plans | File Type: audio/mpeg | Duration: 12:05

Our guest shares her seven-point strategy for creating effective game-based lesson plans. Follow: @instituteofplay @MatthewFarber @mrmatera @bamradionetwork Shula Ehrlich is a designer and educator living in Brooklyn, New York. Holding an MFA in Design and Technology from Parsons The New School for Design, Ehrlich is currently Lead Game Designer at Institute of Play, a New York based non-profit design studio that leverages the power of games and play to make learning irresistible. Shula's passions are around engaging people (of all ages) through games and reintroducing the fun back into learning!

 Breaking Down the Barriers to Getting Games into the Classroom | File Type: audio/mpeg | Duration: 10:14

Our guest brings us an update on some of the initiatives and groups who are collaborating to help move gamifcation into mainstream classrooms. Follow: @mr_isaacs@MatthewFarber @mrmatera @bamradionetwork Steve Isaacs has been teaching game design and development at William Annin middle school in Basking Ridge, NJ and online for Virtual High School for years. In addition, he is the co-founder and moderator of the weekly #EdTechBridge chat; a community of edtech stakeholders with a goal of developing collaborative relationships involving educators, developers, students, and researchers working together to build better edtech products. Steve is also a founding member of the games4ed initiative which aims to examine and break down barriers to getting more games in the classroom to enhance learning opportunities for students.

 How Video Games Encourage Discovery, Exploration and Pushing Boundaries | File Type: audio/mpeg | Duration: 10:53

Our guest discusses the education value of video games. In this segment we talk about how video games encourage discovery, exploration and pushing the boundaries. Follow: @pauldarvasi @MatthewFarber @mrmatera @bamradionetwork Paul Darvasi teaches high school English and media studies at Royal St. George's College in Toronto, Canada. He is completing a PhD at York University's Language, Culture and Teaching program with a focus on the integration of digital and pervasive games in educational environments.

 The Hidden Ways Games Promote Learning | File Type: audio/mpeg | Duration: 11:54

Game-based learning shows up in many different ways. In this segment we look at the hidden ways in which games promote learning. Follow: @snicholson @MatthewFarber @mrmatera @bamradionetwork Scott Nicholson is currently the director of the Because Play Matters game lab at Syracuse University's School of Information Studies. He focuses on games for informal learning, meaningful gamification, and creating escape rooms in a learning environment. He is also the creator of two games, Tulipmania 1637, Going, Going, Gone!

 Moving from Gamification to Playful Learning | File Type: audio/mpeg | Duration: 11:55

In this segment we look at how game-based learning has evolved into what is now increasingly being called playful learning. Follow: @j_millstone @MatthewFarber @mrmatera @bamradionetwork Jessica Millstone is the Director of Engagement at BrainPOP, where she works on bridging games-based learning initiatives between BrainPOP’s GameUp and its many game partners. Prior to joining BrainPOP, Jessica was the inaugural Education Fellow on the Games & Learning Publishing Council at the Joan Ganz Cooney Center, a research and innovation lab at Sesame Workshop, where she investigated the theory and practice of using digital games in the elementary and middle school classroom.

 The Amazing Scope of What Students Can Learn Through Games | File Type: audio/mpeg | Duration: 11:55

Our guest opens our eyes to the diverse sorts of things that can be achieved through game-based learning. Follow:@betamiller @teachthought @bamradionetwork Clay Ewing is Assistant Professor of Interactive Media/Games at the University of Miami. His research focuses on serious games, implementing game mechanics into real world applications, and social justice. As a game designer, Professor Ewing’s games have tackled issues such as vector borne diseases, the cost of health care, social safety nets and labor practices.

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