Double Fine Action Cast
Summary: Tim Schafer and other staffers host this broadcast of joviality in which the award-winning, video game-making crew at Double Fine Productions chat about their fascinating lives and work.A peek into the world of video game development, and also, free recipes.
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- Artist: Double Fine
- Copyright: © 2012 Double Fine Productions
Podcasts:
Can't stop the cast! With our new music-themed score attack game Dropchord now out for Leap Motion (Windows/Mac), iOS, Android, and OUYA, we rounded up the team for a juicy rap session. (Is that a thing?) Project lead Patrick Hackett is joined by team members Drew Skillman, Ben Burbank, and Panya Inversin to discuss how the game was made, why it's on the platforms it's on, and whether they wear boxers or briefs.
In the conclusion to our thrilling two-part podcast series, "The Composers," the composers answer questions from you, the audience! Well, maybe not you, if you didn't send any in. But definitely people. Join Peter McConnell (Grim Fandango, Psychonauts, Broken Age), Austin Wintory (Journey, Kinect Party, Monaco), Brian Min (The Cave, Middle Manager of Justice), and Chris Remo (Spacebase DF-9, Thirty Flights of Loving) for more talk about music and games.
The Action Cast becomes a bit more distinguished, as it hosts frequent Double Fine collaborators and acclaimed composers Peter McConnell (Grim Fandango, Psychonauts, Broken Age) and Austin Wintory (Journey, Kinect Party, Monaco). They sit down with fellow composers Brian Min (The Cave, Middle Manager of Justice) and Chris Remo (Spacebase DF-9, Thirty Flights of Loving) to discuss their work on Double Fine's games, and their careers to date.
Brad Muir and Chris Remo join Double Fine's audio director Brian Min to talk about early ideas and plans for the game's music and sound design in MASSIVE CHALICE! Learn more about MASSIVE CHALICE and back the project at http://www.massivechalice.com/
As the MASSIVE CHALICE Kickstarter continues its glorious run, Brad Muir, John Swisshelm, and Chris Remo sit down to collect questions from backers, delving into the game's design intentions, influences, Kickstarter campaign, and much more! Check out the Kickstarter here: http://www.massivechalice.com/
It's MASSIVE CHALICE, a new Kickstarted tactical strategy game on an epic timeline! From us, of course! Project lead Brad Muir and designer John Swisshelm delve deep into their influences and goals for the game in this special edition of the Action Cast. Learn more at: http://www.massivechalice.com/
All five Amnesia Fortnight project leads join Chris Remo for a discussion of our bonkers two-week public prototyping event, Amnesia Fortnight 2012. We talk about what it was like to have our work exposed from the very start, to have to come up with something playable so quickly, and to have 2 Player Productions cameras lurking around every corner. And it's all backed by original music from the AF2012 games! Buy the Amnesia Fortnight special edition here! http://www.doublefine.com/fortnight Music: Paul O'Rourke (Hack 'n' Slash), Brian Correia (Black Lake), Chris Remo (Spacebase DF-9), Camden Stoddard (Autonomous), Brian Min (The White Birch)
The three guys behind 2 Player Productions toil ceaselessly as they create Double Fine Adventure!, the documentary telling the story of our upcoming crowdfunded adventure game. But what are they REALLY up to? Double Fine's Chris Remo turns the microphone around to expose the unsavory motives and sinister machinations of this trio of scoundrels. (Actually they're pretty nice guys.) If you're curious what all this DFA stuff is about, this page will help: http://www.doublefine.com/dfa
Brace yourself. This Double Fine Action Cast contains a double serving of hearty podcast comfort food: first, a tantalizing appetizer of PAX wrap-up discussion, followed by a filling stew of Middle Manager of Justice. Breathe in the aroma. Let the cast simmer in your ears. Okay, this metaphor is getting weird. But the podcast is excellent. Also, check out our new dedicated podcast page, which we probably should have made earlier: http://www.doublefine.com/dfactioncast Bon appetit!
Welcome... to The Cave. Descend into its dark and sultry depths, accompanied by creator Ron Gilbert with JP LeBreton and Chris Remo, to learn about the origins and developments of Double Fine's most recently-announced game. Mysteries are revealed, fan questions answered, and an awkward theme song sung. All this and more await you in the latest Double Fine Action Cast.
Meet Steven Dengler, the man behind Dracogen, the shady-but-benevolent investment partner that funded Psychonauts Mac and Costume Quest PC. Find out why he does these crazy things for us and what unspeakable acts he demands in return! Watch him go head to head with Ron Gilbert, the shady-but-grumpy gaming legend, as they battle to the death, kind of. Actually, they mostly just talk about airplanes. And Monkey Island. Also, Tim was there. WARNING: Contains uncensored Torontonian accents!
Look who stopped by the Double Fine offices! Scott Campbell pops in for a visit with me and Gabe Miller. We talk about the Alternative Press Expo this weekend, and all the crazy Psychonauts business that happened this week. Parental Advisory: Gabe says "Poop" a couple of times for no reason.
If you thought the Stacking guys talked loudly, just wait until you hear the MEN of TRENCHED. They are here, and they are loud. Project Lead Brad Muir, Lead Programmer Chris Jurney, and Lead Artist Geoff Soulis join quiet mumbler Tim to talk about Trenched, and also what we saw at PAX East. Luckily, Pink-eye will not be mentioned.
Now that we have two episodes you might actually call us an official podcast! Still only have the one mic though. If enough people subscribe, I swear I’ll buy more mics. This week I (Tim) will talk to the gentlemen of Stacking: Lee Petty, Kee Chi, and Levi Ryken. Luckily, most of them speak very loudly.
This week I will be talking to the creators of Costume Quest and its amazing expansion Grubbins on Ice (available now!), Tasha Harris and Gabe Miller. Did I mention that the cost of this podcast is NOTHING? If you like it, we’ll make it fancier. If you don’t like it, let us never speak of it again.